Graph generative modelling has become an essential task due to the wide range of applications in chemistry, biology, social networks, and knowledge representation. In this work, we propose a novel framework for generating graphs by adapting the Generator Matching (arXiv:2410.20587) paradigm to graph-structured data. We leverage the graph Laplacian and its associated heat kernel to define a continous-time diffusion on each graph. The Laplacian serves as the infinitesimal generator of this diffusion, and its heat kernel provides a family of conditional perturbations of the initial graph. A neural network is trained to match this generator by minimising a Bregman divergence between the true generator and a learnable surrogate. Once trained, the surrogate generator is used to simulate a time-reversed diffusion process to sample new graph structures. Our framework unifies and generalises existing diffusion-based graph generative models, injecting domain-specific inductive bias via the Laplacian, while retaining the flexibility of neural approximators. Experimental studies demonstrate that our approach captures structural properties of real and synthetic graphs effectively.
We introduce SceneLinker, a novel framework that generates compositional 3D scenes via semantic scene graph from RGB sequences. To adaptively experience Mixed Reality (MR) content based on each user's space, it is essential to generate a 3D scene that reflects the real-world layout by compactly capturing the semantic cues of the surroundings. Prior works struggled to fully capture the contextual relationship between objects or mainly focused on synthesizing diverse shapes, making it challenging to generate 3D scenes aligned with object arrangements. We address these challenges by designing a graph network with cross-check feature attention for scene graph prediction and constructing a graph-variational autoencoder (graph-VAE), which consists of a joint shape and layout block for 3D scene generation. Experiments on the 3RScan/3DSSG and SG-FRONT datasets demonstrate that our approach outperforms state-of-the-art methods in both quantitative and qualitative evaluations, even in complex indoor environments and under challenging scene graph constraints. Our work enables users to generate consistent 3D spaces from their physical environments via scene graphs, allowing them to create spatial MR content. Project page is https://scenelinker2026.github.io.
Large language models (LLMs) often struggle with knowledge-intensive tasks due to hallucinations and outdated parametric knowledge. While Retrieval-Augmented Generation (RAG) addresses this by integrating external corpora, its effectiveness is limited by fragmented information in unstructured domain documents. Graph-augmented RAG (GraphRAG) emerged to enhance contextual reasoning through structured knowledge graphs, yet paradoxically underperforms vanilla RAG in real-world scenarios, exhibiting significant accuracy drops and prohibitive latency despite gains on complex queries. We identify the rigid application of GraphRAG to all queries, regardless of complexity, as the root cause. To resolve this, we propose an efficient and adaptive GraphRAG framework called EA-GraphRAG that dynamically integrates RAG and GraphRAG paradigms through syntax-aware complexity analysis. Our approach introduces: (i) a syntactic feature constructor that parses each query and extracts a set of structural features; (ii) a lightweight complexity scorer that maps these features to a continuous complexity score; and (iii) a score-driven routing policy that selects dense RAG for low-score queries, invokes graph-based retrieval for high-score queries, and applies complexity-aware reciprocal rank fusion to handle borderline cases. Extensive experiments on a comprehensive benchmark, consisting of two single-hop and two multi-hop QA benchmarks, demonstrate that our EA-GraphRAG significantly improves accuracy, reduces latency, and achieves state-of-the-art performance in handling mixed scenarios involving both simple and complex queries.
Zero-Shot Object Navigation in unknown environments poses significant challenges for Unmanned Aerial Vehicles (UAVs) due to the conflict between high-level semantic reasoning requirements and limited onboard computational resources. To address this, we present USS-Nav, a lightweight framework that incrementally constructs a Unified Spatio-Semantic scene graph and enables efficient Large Language Model (LLM)-augmented Zero-Shot Object Navigation in unknown environments. Specifically, we introduce an incremental Spatial Connectivity Graph generation method utilizing polyhedral expansion to capture global geometric topology, which is dynamically partitioned into semantic regions via graph clustering. Concurrently, open-vocabulary object semantics are instantiated and anchored to this topology to form a hierarchical environmental representation. Leveraging this hierarchical structure, we present a coarse-to-fine exploration strategy: LLM grounded in the scene graph's semantics to determine global target regions, while a local planner optimizes frontier coverage based on information gain. Experimental results demonstrate that our framework outperforms state-of-the-art methods in terms of computational efficiency and real-time update frequency (15 Hz) on a resource-constrained platform. Furthermore, ablation studies confirm the effectiveness of our framework, showing substantial improvements in Success weighted by Path Length (SPL). The source code will be made publicly available to foster further research.
We introduce ontology-to-tools compilation as a proof-of-principle mechanism for coupling large language models (LLMs) with formal domain knowledge. Within The World Avatar (TWA), ontological specifications are compiled into executable tool interfaces that LLM-based agents must use to create and modify knowledge graph instances, enforcing semantic constraints during generation rather than through post-hoc validation. Extending TWA's semantic agent composition framework, the Model Context Protocol (MCP) and associated agents are integral components of the knowledge graph ecosystem, enabling structured interaction between generative models, symbolic constraints, and external resources. An agent-based workflow translates ontologies into ontology-aware tools and iteratively applies them to extract, validate, and repair structured knowledge from unstructured scientific text. Using metal-organic polyhedra synthesis literature as an illustrative case, we show how executable ontological semantics can guide LLM behaviour and reduce manual schema and prompt engineering, establishing a general paradigm for embedding formal knowledge into generative systems.
The increasing availability of relational data has contributed to a growing reliance on network-based representations of complex systems. Over time, these models have evolved to capture more nuanced properties, such as the heterogeneity of relationships, leading to the concept of multilayer networks. However, the analysis and evaluation of methods for these structures is often hindered by the limited availability of large-scale empirical data. As a result, graph generators are commonly used as a workaround, albeit at the cost of introducing systematic biases. In this paper, we address the inverse-generator problem by inferring the configuration parameters of a multilayer network generator, mABCD, from a real-world system. Our goal is to identify parameter settings that enable the generator to produce synthetic networks that act as digital twins of the original structure. We propose a method for estimating matching configurations and for quantifying the associated error. Our results demonstrate that this task is non-trivial, as strong interdependencies between configuration parameters weaken independent estimation and instead favour a joint-prediction approach.
Current repository agents encounter a reasoning disconnect due to fragmented representations, as existing methods rely on isolated API documentation or dependency graphs that lack semantic depth. We consider repository comprehension and generation to be inverse processes within a unified cycle: generation expands intent into implementation, while comprehension compresses implementation back into intent. To address this, we propose RPG-Encoder, a framework that generalizes the Repository Planning Graph (RPG) from a static generative blueprint into a unified, high-fidelity representation. RPG-Encoder closes the reasoning loop through three mechanisms: (1) Encoding raw code into the RPG that combines lifted semantic features with code dependencies; (2) Evolving the topology incrementally to decouple maintenance costs from repository scale, reducing overhead by 95.7%; and (3) Operating as a unified interface for structure-aware navigation. In evaluations, RPG-Encoder establishes state-of-the-art localization performance on SWE-bench Verified with 93.7% Acc@5 and exceeds the best baseline by over 10% in localization accuracy on SWE-bench Live Lite. These results highlight our superior fine-grained precision in complex codebases. Furthermore, it achieves 98.5% reconstruction coverage on RepoCraft, confirming RPG's high-fidelity capacity to mirror the original codebase and closing the loop between intent and implementation.
Graph-based Retrieval-Augmented Generation (GraphRAG) organizes external knowledge as a hierarchical graph, enabling efficient retrieval and aggregation of scattered evidence across multiple documents. However, many existing benchmarks for GraphRAG rely on short, curated passages as external knowledge, failing to adequately evaluate systems in realistic settings involving long contexts and large-scale heterogeneous documents. To bridge this gap, we introduce WildGraphBench, a benchmark designed to assess GraphRAG performance in the wild. We leverage Wikipedia's unique structure, where cohesive narratives are grounded in long and heterogeneous external reference documents, to construct a benchmark reflecting real-word scenarios. Specifically, we sample articles across 12 top-level topics, using their external references as the retrieval corpus and citation-linked statements as ground truth, resulting in 1,100 questions spanning three levels of complexity: single-fact QA, multi-fact QA, and section-level summarization. Experiments across multiple baselines reveal that current GraphRAG pipelines help on multi-fact aggregation when evidence comes from a moderate number of sources, but this aggregation paradigm may overemphasize high-level statements at the expense of fine-grained details, leading to weaker performance on summarization tasks. Project page:https://github.com/BstWPY/WildGraphBench.
Agent memory systems must accommodate continuously growing information while supporting efficient, context-aware retrieval for downstream tasks. Abstraction is essential for scaling agent memory, yet it often comes at the cost of specificity, obscuring the fine-grained details required for effective reasoning. We introduce Memora, a harmonic memory representation that structurally balances abstraction and specificity. Memora organizes information via its primary abstractions that index concrete memory values and consolidate related updates into unified memory entries, while cue anchors expand retrieval access across diverse aspects of the memory and connect related memories. Building on this structure, we employ a retrieval policy that actively exploits these memory connections to retrieve relevant information beyond direct semantic similarity. Theoretically, we show that standard Retrieval-Augmented Generation (RAG) and Knowledge Graph (KG)-based memory systems emerge as special cases of our framework. Empirically, Memora establishes a new state-of-the-art on the LoCoMo and LongMemEval benchmarks, demonstrating better retrieval relevance and reasoning effectiveness as memory scales.
While Open Set Semantic Mapping and 3D Semantic Scene Graphs (3DSSGs) are established paradigms in robotic perception, deploying them effectively to support high-level reasoning in large-scale, real-world environments remains a significant challenge. Most existing approaches decouple perception from representation, treating the scene graph as a derivative layer generated post hoc. This limits both consistency and scalability. In contrast, we propose a mapping architecture where the 3DSSG serves as the foundational backend, acting as the primary knowledge representation for the entire mapping process. Our approach leverages prior work on incremental scene graph prediction to infer and update the graph structure in real-time as the environment is explored. This ensures that the map remains topologically consistent and computationally efficient, even during extended operations in large-scale settings. By maintaining an explicit, spatially grounded representation that supports both flat and hierarchical topologies, we bridge the gap between sub-symbolic raw sensor data and high-level symbolic reasoning. Consequently, this provides a stable, verifiable structure that knowledge-driven frameworks, ranging from knowledge graphs and ontologies to Large Language Models (LLMs), can directly exploit, enabling agents to operate with enhanced interpretability, trustworthiness, and alignment to human concepts.